Monday, January 16, 2017

Top 15 #13

            Top 15 Cards of Clash Royale

13. Lava Hound
The Lava Hound is the only air-tank in the game. By tank I mean something with 2000+
hit points. When the lava hound dies it spawns 8 lava pups, which are about the same as minions. The lava hound by itself does hardly any damage, but if you can send in a supporting card in behind it (like a balloon) the lava hound and the other card can easily take out the tower. The only draw back to the lava hound is that it cost 7 elixir, so your opponent tend to rush the other side when you play the lava hound.  

Top 15 #14

                            Top 15 cards of Clash Royale

14. Fireball
                   

For 4 elixir (a moderate elixir cost) the fireball can take down or bring to low health cards like the wizard, ice wizard, witch, musketeer, 3 musketeers, minion horde, furnace, elixir collector, and lots more. But the one main disadvantage is that it has a relatively small radius and most of the time needs to be paired with a zap or log to actually TAKE down supporting units.  

Top 15 #15

                           Top 15 cards of Clash Royale


15.Wizard
I personally think the wizard is a really bad card because for its high elixir
cost (5 elixir) you don't get much health or attack speed. But its damage is really high and can one shot minion hordes, but what I think is really ironic is that the wizard can't kill a skeleton army on its own, even though its high area damage. The reason I put it as #15 is that a lot of people use it.